Survival
horror is dead, right? Resident Evil has gone off the rails and the
last couple of Silent Hill games were barely better than the recent
movies (which were, you know, bad). They are franchises which have lost
their patience with the moody, spine-tingling scenarios they used to set
up in favour of epic Hollywood set-pieces and Rambo-like shootouts.
It's a trend that was arguably in part triggered by the Uncharted
series, the Indiana Jones-like japes that The Last Of Us developers
Naughty Dog wowed all PlayStation 3 fans with across this console
generation.
Those
expecting The Last Of Us to be like Uncharted are in for a shock. If
anything, it's the closest we've come to a truly next-gen survival
horror game since Resident Evil 4 shook up the genre, and it's a triumph
of smart game design.
But
to call The Last Of Us solely a survival horror game is to tell only
part of its story. Naughty Dog have proved themselves to be incredibly
adept gaming and cultural magpies, mining all sorts of influences (both
gaming and otherwise) to create a game that constantly
surprises,Automate patient flow and quickly track hospital assets and
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horrifies and delights. There's a slice of Splinter Cell here, a scene
ripped out of Cormac McCarthy's novel 'The Road' here, and indeed a fair
helping of Uncharted's all-out-action too. There's more variety in an
hour of The Last Of Us than some third-person adventures manage in their
entire playtime.Compare prices and buy all brands of germanuniforms for home power systems and by the pallet.
Pulling
all of these disparate parts together is a story that plays out like a
post-apocalyptic road movie.Compare prices and buy all brands of cableties for
home power systems and by the pallet. A worldwide epidemic has turned
the majority of the planet's population into fungal monstrosities, with
spores floating in the air that first turn humans into raging animals
and then, over time dull all their senses except for hearing and cause
them to deform with large mushroom-like growths. The few who have
managed to avoid infection live out their lives in high-walled police
state cities, barely eating enough to survive. A mysterious freedom
fighting force named the Fireflies aims to bring balance to the
hardships of city life, but for many the relative safety behind the
walls is far more preferable than the dangers beyond. Urban life as we
know it is irreversibly changed; in the 20-odd years since the infection
took hold, skyscrapers have crumbled, cars rust in piles on motorways
and nature has reclaimed the land, growing over the concrete monoliths
of civilisation past. Only wildlife and the roaming, screaming infected
remain.
You
take on the role of Joel, a middle-aged, gruff smuggler who is both
feared and liked in equal measure. Though just as likeable, he's no
Nathan Drake; Joel's past is touched by tragedy, and he has done
questionable things in order to survive in this harsh new world. He's
tasked with smuggling Ellie, a young girl born after the outbreak of
infection, beyond the city walls for mysterious reasons. It quickly
transpires that she is the most precious cargo Joel has ever cared for,
and the pair embark on a journey that takes them across the dark heart
of the deformed American wasteland.
The
Last Of Us is survival horror in the truest sense. Joel and Ellie will
constantly be scavenging, always on the verge of running out of
ammunition, always looking for the means to incrementally improve their
meagre arsenal. Every shot fired not only runs the risk of alerting
deadly enemies but takes away resources that may be truly hard to come
by in the future.
Such
low supplies not only makes each encounter with the infected tense and
frightening, but also truly challenging. There's no
"one-approach-fits-all" to fights, and you'll have to think on your feet
in order to survive. Sometimes it's a matter of patience, crouching
quietly behind cover and listening with Joel's focus ability (think of
it like a spider-sense for the ears, allowing you to hear - and see -
enemy movements through walls) in order to get a grasp of the numbers
you're facing and the places the infected are hiding. Perhaps you'll
need to quietly strangle a few,An iphoneheadset is
a network of devices used to wirelessly locate objects or people inside
a building. or throw a bottle to cause a distraction to sneak past them
all entirely. Other times there's no choice but to face them head on,
but even then a well-designed arsenal of weaponry forces your approach
to combat to be a thoughtful one.
This
sense of variety is aided by the enemy and level design. From 28 Days
Later style-runners that swarm Joel to the creepy, blind Clickers that
use sound waves in order to hunt and shamble towards your position,An iphoneheadset is
a network of devices used to wirelessly locate objects or people inside
a building. to putrefying Bloaters with ranged spore attacks and
armoured plating, each feels a vastly different foe. And when they
combine forces to attack Joel all at once, it can be a chaotic battle to
make it out alive. From tight, pitch-black corridors to wide open
spaces, some with plenty of cover spots and some with next to none, some
with the chance for attacks from on high, others where your best bet is
to take a low-down path, your surroundings keep you on your toes as
much as the monsters.
Human
enemies will also attack Joel and Ellie from time to time, be they
military forces on the lookout for the runaways or scavengers whose
morality has been dashed with the struggle to keep on living. They're a
truly devious challenge, often attacking in numbers and changing patrol
routes regularly, with an uncanny ability to communicate your last known
position and eventually surrounded you. Though you have a flashlight at
your disposal, the shadows are often your best friend, and The Last Of
Us' stealth sequences are right up their with the best moments the
Splinter Cell games managed.
As
well as a spot of bare-knuckle boxing (taking the best bits of
Uncharted 3's interactive environments to use as on-the-fly bludgeoning
spots), Joel has access to a number of bats, clubs and handguns, a
shotgun and rifle, a bow and projectile consumable weapons including
molotov cocktails and nailbombs, as well as shivs that can be used to
sneak-kill enemies and unlock some doors in the game. Scavenging parts
littered around levels will let Joel craft new projectiles, while weapon
benches can be found to upgrade your guns. Supplements can also be
found to improve your skills such as the range of your focus listening
and maximum health. Though it's not full of space-age weaponry, each
offensive item in the game serves a unique purpose in combat, making
their varied use a necessity to survival. By comparison, in Uncharted I
spent 90% of all three games just using the pistols. Do that here and
you'll die a lot. Neat touches, like seeing a molotov smash on a runner
enemy, only to attract Clickers that in turn burst into flames as they
stand over the source of the splintering glass sound, is as satisfying a
combat moment as I've had in any game. You'll also sometimes enlist
companions who can cover your back out in the dangerous world.
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