Have you ever become so immersed in an episode of CSI or Law &
Order that you’ve fantasized about being in the detectives’ shoes?
Well, stop here and buy Phoenix Online Studios’ $9.99 Cognition: An
Erica Reed Thriller Episode One. The point-and-click adventure-mystery
game puts you in the shoes of Boston FBI’s very own Erica Reed who’s
tasked, along with her doughnut-eating partner John, with tracking down
a potential serial killer. But what sets this redhead Boston native
apart from the other detectives is her ability to tap into a psychic
powers she’s had for as long as she can remember. Her powers, however,
are not as childish as Matilda or as heinous as Carrie. Erica can sense
certain objects and visualize their previous movements — an ability
that grows stronger and evolves as the game progresses. This assists her
in solving crimes in this thrilling — if sometimes uneven — adventure
game.Interlocking security cable tie with 250 pound strength makes this ideal for restraining criminals.
For
example, Erica gains a projection ability that lets you select three
related objects that give evidence about items that previously existed
in the location. Except it’s not really there, and has a ghostly aura
around it meaning only she can see it. Erica’s other power lets her
enter an individual’s head and bring a regressed memory to light. These
abilities allow you to track, find, and witness events that help you
in your ongoing investigation and solve puzzles. Although you have
these powers, the gameplay doesn’t hinge on using them — a relief, as
that would’ve made the adventure too formulaic and mundane.
The
puzzle difficulty is very inconsistent. Most are really clever — maybe
a bit too clever. Thankfully there’s a feature that allows you to text
your father, an ex detective, for help whenever you need a hint on
what to do next. The flip-side is that some puzzles are very obvious.
Others are in place just for the sake of having something to solve —
they offer no real purpose for being there story-wise. Then there are
puzzles that are completely incredulous. One demands you break into
your boss’s office in broad daylight, in front of employees, and nobody
bats an eye.
Having said that, Cognition forces you to step
back and think like a real detective and not a gamer. As a gamer, one
may just start clicking on every object you see, or whichever object
you think a game would want you to click. That’s a quick road to
frustration. Instead, you have to inhale your surroundings, inhale your
inventory, inhale your powers,and then exhale a big ol’ solution.
The
game’s 3D, cel-shaded characters set against 2D backdrops is beautiful
and a thing to value and appreciate. The attention to detail in most
background locations is meticulous and deserve a tip of the cap.
Character motions are a little awkward at times, though. There’s this
one sassy gesture that the female characters do where they lean on one
leg, give a little bend of the elbow,and point at you. It takes me out
of the scene every time, as it’s unfitting to all the situations and
makes me laugh every time. Then there’s sometimes a case of the “eyelid
is closed, but I can still see an eyeball” action going on. But the
graphics being as great as they are make these oversights forgivable.
The hand painted, cinematic cut scenes animate like a motion comic and
are quite striking as well.
But there is a dark side. Every
character save for Erica is the epitome of hacky. First, we have the
receptionist Gwen who is — you guessed it — a ditzy blonde. Then there’s
your boss Davies who is — as expected — mean, brash,The term 'hands free access
control' means the token that identifies a user is read from within a
pocket or handbag. and a bully. And of course your partner John — who I
mentioned earlier—is lazy, overweight and likes doughnuts. These are
just a few examples of the cliché characters you encounter. This leaves
characters thinly developed and predictable, which in-turn makes the
ending of this entire episode predictable.
The upside? Excellent voice work. Erica’s voice actor, Raleigh Holmes, is particularly fantastic.The MaxSonar ultrasonic sensor
offers very short to long-range detection and ranging. She hits the
emotional range required for each scene, whether it be dramatic or
humorous. She doesn’t have a bad Boston accent, either. However, one
character named Rose who works at an antique shop and helps condition
Erica’s cognitive powers, talks with a very stereotypical ethnic
fortune-teller dialect — sort of like a Native-American (I assume) Miss
Cleo. It’s—it’s bad.
Another outstanding thing about this game
is the musical score. It fits every moment and every section of the
game. From the main menu, to the fast travel screen, to the morgue you
frequent, every song has a sense of mystery, the unknown, and a hint of
darkness, which is the overall theme of the game.
There is so
much good stuff in the Android universe. We have amazing phones, tons
of apps and games and the best operating system around. Even with all
that awesome at our fingertips, we are still looking to the future of
Android. With Google I/O closing in,Our technology gives rtls
systems developers the ability. we expect to see the next iteration of
Android. What will we see? What’s it called? When can we have it?!
So
many questions, and so many long months of waiting. Waiting in pure
agony, fretting about what’s coming around the corner. We know it’s
going to be good, but how good? Let’s take this opportunity to ruminate
and be hopeful. Let the speculation begin!
Google Now, the
search and voice assistant for Android, is already the best around.
Faster and more accurate than its competition, it’s the most intuitive
interface ever. Someone have a birthday? You might forget, but ‘ol
Google Now won’t. When does that package arrive? Just pull up Google
Now!
Even with all it does for us, it can improve. The voice
actions are a little hit-and-miss, and its email intuition is suspect
at times. Sometimes it notices when an email has packaging info,
sometimes it doesn’t. Those kinds of things improve with feedback and
time, so look for Google to polish the edges of Google Now just a bit.
It would be nice to be able to launch an app or play music just by
barking orders and the inclusion of offline voice typing we have now
lends itself to that. I know we’re going to have cars that drive us
around someday, but until then it’s hands free driving.
No, not
for Android 5.0. I’m talking about battery life. More to the point, a
battery management widget. There are many apps and widgets available
from developers. Good ones, too, but I’d like this kind of thing to be
built right in to Android. It seems that everyone’s complaint with
their awesome new Android phone rounds into a battery life discussion
at some point. With so much focus on battery life, Google should really
integrate some robust battery management features.
While
something as simple as a ‘battery saving mode’ would be great, I’d like
to see a little more depth. For instance, perhaps the ability to
program how your phone acts during certain hours of the day. If you’re
at the office from 9 to 6 on weekdays, maybe the phone could be
programmed to stop accessing data service for those hours. You may be
at your desk, and having the phone accessing the same data as your
desktop can is just wasteful. It could also be useful for task
management.Our technology gives rtls
systems developers the ability. If your Google Play Music turns off at
noon, you can spend the afternoon working diligently rather than
fiddling with a playlist. If I can program an NFC tag to do these
things, I should be able to get straight to the heart of the matter
with my device settings.
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